Sonic Carrom guide
How to play Sonic Carrom
Everything you need to play, on Android and on Windows: every menu, every gesture and key, the rules of each game, and online play with voice chat. You can play by ear, by sight, or both.
1. Before you start
- Become a tester. Sonic Carrom is in testing. Sign up at sonic-carrom.web.app/join with your Google account. You're approved straight away.
- Android: join the tester group, then tap Become a tester on Google Play, then install Sonic Carrom from Google Play. The join page walks you through it. Android 8.0 or newer.
- Windows: download the ZIP from the join page, unzip it anywhere and run
SonicCarrom.exe. There's no installer. Windows 10 or 11. - Use the same Google account for the join page, Google Play and the game.
- Headphones give the best sound. Coins are placed left and right in stereo, so you can hear where they are.
- Screen readers: on Android the game works with TalkBack, or with its own voice. On Windows the game speaks through NVDA; without NVDA running, the Windows game is silent (sighted play still works).
What the game is
Carrom is a board game. You flick a large disc, the striker, from your baseline to knock smaller discs (coins or pieces) into the four corner pockets. There are 9 white, 9 black and 1 red Queen. Sonic Carrom has three game types: Classic, Freestyle and Disc Pool. Every game is one board.
On each turn you do three things: place the striker along your baseline, aim it (an angle between 20° and 160°, where 90° is straight ahead), and set the power and strike. The game tells you where the coins are and can suggest shots.
2. Android
2.1 First launch
The first time you open the app, four screens come one after another.
- "Do you need accessibility support?"
- Yes, I need accessibility support: the game speaks every event on the board, gives audio aiming guidance and lets you explore the board by sound. Choose this if you play by ear.
- No, play with visuals only: captions, turn banners and on-screen indicators show what happens; nothing is spoken.
- Welcome. A short introduction. Tap Play Now.
- Sign in. Tap Continue with Google and choose your account. You need to be signed in to play.
- Game Permissions. The game needs Notifications (alerts when it's your turn or someone invites you) and the Microphone (talking with your opponent online; never recorded). Tap Allow both and allow each in the system dialog; Allow is the upper button. If you refused one, use Open App Settings, then Permissions. Both are required to continue.
2.2 TalkBack and the board
- In the menus, use TalkBack as usual: swipe to move, double tap to activate.
- On the board, pause TalkBack. The game's own voice takes over and uses Android's text-to-speech voice, speed and pitch (change them in Android Settings, Accessibility, Text-to-speech).
- When the match ends, resume TalkBack the same way.
- The game's voice is only used on the board and in Gesture Practice. Menus are read by TalkBack.
2.3 Menus
Main menu
At the top is your player card: your name, wins and matches, your online rating and trophies. Then the buttons, in order:
- Play: choose how to play (below).
- Profile (or Sign In when signed out).
- Settings.
- Help & Controls: every gesture and rule, and Gesture Practice.
- Notifications: news from us. Shows "Notifications · 3 new" when there's something unread.
- Exit: closes the app straight away. The phone's Back button on the main menu also exits.
Play: "Select Match Mode"
- Play with AI: a game against the computer. Free, and no internet needed during the game.
- Play with Friend: online against a real person. Needs Premium; see Online play.
- Back.
"Select Carrom Game Type"
- Classic Carrom: standard rules with the Queen cover requirement.
- Freestyle Carrom (Board Clearance): a points battle. White 20, Black 10, Queen 50. Every piece counts for whoever pockets it.
- Disc Pool (Clearance Race): 9 against 9, no Queen; first to clear their pucks wins.
"Select AI Opponent"
Choosing an opponent starts the match straight away.
| Name | Difficulty | Style |
|---|---|---|
| Chloe | Very easy | Relaxed and forgiving. Best for your first games. |
| Sterling | Easy | Steady tournament player, careful with the Queen. |
| Marcus | Medium | Hits hard; breaks up clusters. |
| Scarlett | Hard | Cushion and bank shots. |
| Alistair | Very hard | Defensive and patient. |
| Zenith | Legend | The strongest; almost never misses. |
2.4 Your first game, step by step
- Main menu, Play, Play with AI, Classic Carrom, Chloe.
- If you use TalkBack, pause it now: hold both volume keys for 3 seconds.
- Listen for whose turn it is. If it's yours, the game says so and shows "YOUR TURN".
- Ask for a suggestion: swipe up with one finger. The game picks a good shot and tells you where to place the striker and which angle to use. Swipe up again for the next suggestion, down for the previous one. A tap with one finger repeats the advice.
- Place the striker: swipe left or right with one finger to jump between the left circle, the centre and the right circle. For small steps, hold one finger and drag left or right.
- Aim: hold two fingers on the screen and slide them left or right. Each small slide turns the aim; when you lift, the angle is spoken, for example "Aim 95 degrees, left". A two-finger swipe left or right turns it 5 degrees at a time. When you're on the suggested line you hear a chime.
- Strike: hold one finger, then drag down to pull back. The further you drag, the more power; every 10 percent is spoken. Lift your finger to strike. Changed your mind? Drag back up, or add a second finger, to cancel. Or just double tap with one finger to strike at the current power (40 percent by default).
- Listen: the game says what was pocketed and whose turn is next. Pocket one of your own pieces and you play again.
- At any time, a two-finger tap tells you the board, score and whose turn it is.
- When the board is decided you hear the result. Choose Play Again or Exit to Menu, then resume TalkBack.
2.5 Gestures on your turn
One finger moves and shoots the striker; two fingers aim. The game never needs more than two fingers, so phone gestures such as the three-finger screenshot don't get in the way.
| Gesture | What it does |
|---|---|
| One finger swipe left or right | Jump the striker to the previous or next baseline circle: left circle, centre, right circle. |
| One finger hold, then drag left or right | Move the striker in small steps. |
| One finger hold, then drag down | Pull back to set power. Lift to strike, or drag back up to cancel. |
| One finger double tap | Strike at the current power. |
| One finger tap | Repeat aim, power and striker position (or the current AI advice). |
| One finger swipe up or down | AI shot guidance: next or previous suggested shot. |
| Two finger hold, then slide left or right | Rotate the aim. Twisting two fingers also works. |
| Two finger swipe left or right | Turn the aim 5 degrees. |
| Two finger swipe up | Track the locked (or best) target coin with an audio beacon. |
| Two finger swipe down | Target distance and pocket clearance, or a sonar sweep of the coins. |
| Add a finger during any hold | Cancel the hold. During aiming, the previous angle comes back ("Aim cancelled"). |
Good to know
- A hold means keeping your finger still for about half a second before moving.
- Power goes from 5 to 100 percent in 5 percent steps. Full power is spoken as "Maximum stroke power 100 percent!". After every shot it goes back to 40 percent.
- Aim goes from 20° (far right) to 160° (far left); 90° is straight ahead. At the ends you hear "maximum left limit" or "maximum right limit".
- Baseline: the striker can only stand on your baseline between the left circle and the right circle. Landmarks are spoken: "Left base circle", "Center baseline", "Right base circle".
- The ring around the striker is green "LEGAL SHOT", gold "AIM LIMIT", or red "FOUL: DIRECT HIT ON BASELINE PIECE" when the shot would hit a piece on your own baseline without a cushion first.
- Using three or more fingers plays a soft tone ("Use one or two fingers").
2.6 Gestures at any time, top bar and quick menu
| Gesture | What it does |
|---|---|
| Two finger tap | Status: board, score, whose turn and the turn timer. |
| Two finger double tap | Open the quick menu. |
| Phone Back button | Pause. Also closes the quick menu and leaves exploration. |
Top bar
- Against the AI: 🎯 Target (choose a coin), 📐 Guide (show or hide the visual aiming line), ☰ Menu.
- Online: ⚡ Quick (quick chat), 💬 Chat, 📞 Voice, 🎙 microphone (only during a call), ☰ Menu.
- With accessibility support on, a tap (or sliding your finger along the bar) reads a button, and a double tap uses it. With it off, a tap uses it.
Quick menu
Open it with a two-finger double tap on the board, or ☰ Menu in the top bar. Swipe up or down to move, double tap to choose, two-finger swipe down (or Back) to close. Items appear only when they make sense:
- Mute or unmute microphone (during a call)
- Quick chat (online)
- Target coin selection (your turn)
- Unlock target
- Board exploration
- Repeat last announcement
- Board guide
- Voice chat on or off, read last message, message history, mute opponent messages (online)
- Show or hide the visual aiming guide (AI games)
- Mute or unmute sound effects
- Check ping
- Gesture guide
Target coin selection
Lists the coins you may play, each with its position and distance. Swipe up or down to browse, double tap to lock a coin. With a coin locked, AI suggestions and the beacon (two-finger swipe up) are only for that coin. A two-finger tap unlocks it. The lock clears after every shot.
Pause and end of game
- MATCH PAUSED against the AI: Resume Match, Restart Match, Exit to Menu. Online: Resume Match, Forfeit & Exit (counts as a loss). Each asks you to confirm.
- A game against the AI pauses by itself when you leave the app or get a phone call.
- At the end: VICTORY!, IT'S A TIE or MATCH COMPLETE, with both scores. Against the AI: Play Again or Exit to Menu.
2.7 Board exploration
Feel the board by touch. Your finger is the probe: the pitch rises toward the far side, and the sound moves left and right. Open it from the quick menu (Board exploration); leave with Back.
| Gesture | What it does |
|---|---|
| One finger drag | Move the probe under your finger and hear what's there. |
| One finger swipe in any direction | Step the probe one coin width. |
| One finger tap | Describe the spot under the probe. |
| One finger double tap | Preview where the striker would go from its current aim. |
| One finger hold | Describe the area of the board under the probe. |
| Two finger tap | Sonar sweep of all coins. |
| Two finger swipe left or right | Previous or next pocket. |
| Two finger swipe up | Probe to the centre. |
| Two finger swipe down | Probe to your striker. |
| Two finger double tap | Quick menu, with the exploration guide. |
| Back | Leave exploration. |
Online, the turn timer keeps running while you explore or pause, so keep an eye on the time (two-finger tap tells you).
2.8 Help and Gesture Practice
- Help & Controls (main menu) has 8 categories: Touch Gestures, Modes & Rules, Striker Baseline, Aim & Power, AI Coach, Blind Radar, Virtual Explorer, Multiplayer & Voice. With TalkBack, use its actions; with the game's own gestures, swipe left or right to change category, up or down to change topic, double tap for full details, two-finger swipe up for a sound preview.
- Gesture Practice (in Help, or two-finger swipe right there): a 15-step drill that asks for each gesture and says "Correct!" or "Try again". After the drill you can try any gesture freely. Pause TalkBack first.
- There's no separate tutorial match. Playing Chloe with the aiming guide on is the gentlest way to learn.
2.9 Settings and Profile
| Setting | What it does |
|---|---|
| Accessibility support | On: the game speaks on the board, with audio aiming and exploration. Off: visuals and captions only. |
| Sound effects | On or off. |
| Sound effects volume | 20 to 100 percent (default 80). |
| Music volume | 0 to 100 percent (default 50). Music plays on the main menu. |
| Vibration | On or off. |
| Swipe sensitivity | Very Low to Very High. Lower it if swipes trigger by accident. |
| Gesture hints | Extra spoken tips while you play, such as "Holding striker. Drag sideways to move, down to pull back." |
| Aiming guide (AI matches) | Whether the visual aiming line starts switched on. |
| Board theme | Classic, Modern or Tournament. |
| High contrast board | Stronger colours for low vision. |
| Notifications | On or off. |
| Account | Sign in or sign out. |
| Privacy policy, Delete account and data | Open in your browser. |
The game has no speech speed setting of its own: change the voice and speed in Android's text-to-speech settings.
Profile shows your online matches, wins, losses, win rate, score, Queens and online rating. Only online games count; games against the AI are not shown.
3. Windows
3.1 Install and first launch
- Download the ZIP from the join page (about 110 MB). Unzip it anywhere, for example your Desktop, and run
SonicCarrom.exe. - Start NVDA first if you play by ear. All game speech and braille go to NVDA. Without NVDA the game is silent but still playable by sight.
- The main menu opens and says "Main Menu, 6 options".
- Sign in: choose START MATCH (or Profile) and you're asked to sign in. Choose Continue with Google: your web browser opens. Sign in there, and when the page says "Sign in successful", go back to the game. You need to sign in even for games against the AI.
- Updates are checked automatically. When one is ready you hear "Update available". Press Enter to update (the game restarts by itself) or Esc for later.
Press F11 at any time to switch between full screen and a window.
3.2 Menus and menu keys
- ↑ ↓ move through the options (they wrap around). Each option is read with its number, for example "PROFILE, 2 of 6".
- Enter or Space chooses.
- To go back, choose the Back option at the end of the list. Esc also goes back on Sign In, Profile, Settings, Help, Notifications and Premium (Settings and Help also accept Backspace).
Main menu
- START MATCH: choose AI or online.
- PROFILE: your online stats.
- SETTINGS.
- HELP & CONTROLS: the audio guide to every key and rule.
- NOTIFICATIONS: news from us ("NOTIFICATIONS (2 NEW)" when there's something unread).
- EXIT GAME.
On the main menu: N opens Notifications, U checks for updates, Page Up / Page Down change the menu music volume.
Choosing a game
- Select Match Mode: PLAY WITH AI, or PLAY ONLINE MULTIPLAYER (see Online play).
- Select Carrom Game Type (AI games): Classic Carrom, Freestyle Carrom (Board Clearance), Disc Pool (Clearance Race). See the rules.
- Select AI Opponent Character: the same six opponents as on Android, from Chloe (very easy) to Zenith (legend); see the table in the Android section. Choosing one starts the match.
3.3 Your first game, step by step
- START MATCH, PLAY WITH AI, Classic Carrom, Chloe.
- Listen for whose turn it is. Press T any time for the board status.
- Ask for a suggestion: press W. The coach picks a shot and says where to place the striker and which angle to use. W again for the next one, Shift+W for the previous, S to repeat.
- Place the striker: ← → jump between the left circle, centre and right circle. Shift+← → for small steps. You hear "Baseline aligned!" when you're on the coach's spot.
- Aim: ↑ turns the aim 1° left, ↓ 1° right (or Q and E). Hold Shift for 10° steps. You hear "On target!" and a chime when you're on the coach's line.
- Strike: hold Space. Power rises from 40 percent; you hear 50, 75 and "Maximum stroke power 100 percent!". Release to strike. To set the power exactly first, press 1 to 5 (20, 40, 60, 80, 100 percent) and then tap Space. Press Esc while holding to cancel.
- Listen to the result. Pocket one of your own pieces and you play again.
- At the end choose Play Again or Exit to Menu (R also restarts, Esc goes to the menu).
3.4 Keys on your turn
| Key | What it does |
|---|---|
| ← → or A D | Jump between left circle, centre and right circle. A blocked spot is skipped. |
| Shift + ← → | Small steps along the baseline (hold to keep moving). |
| Home / End | Left circle / right circle. |
| Numpad 5 | Centre. (C also works against the AI; online, C is chat.) |
| Key | What it does |
|---|---|
| ↑ or Q | Aim 1° to the left. Hold to sweep; the angle is spoken when you let go. |
| ↓ or E | Aim 1° to the right. |
| Shift + any of these | 10° steps. |
| Key | What it does |
|---|---|
| Hold Space or Enter | Charge from the current power; release to strike. |
| Esc, Backspace or Delete while charging | Cancel the stroke; power goes back to 40 percent. |
| 1 to 5 | Set power to 20, 40, 60, 80 or 100 percent. |
| Page Up / Page Down, = / - | Power up or down 5 percent. (] / [ also work against the AI; online they switch the message history.) |
Power goes back to 40 percent after every shot.
| Key | What it does |
|---|---|
| W | Next suggested shot ("1 of 4…"). |
| Shift + W | Previous suggested shot. |
| S | Repeat the current advice. |
| I | Target Coin Selection: ↑ ↓ to browse (or 1–9), Enter to lock, 0 to unlock, Esc to close. With a coin locked, the coach only suggests shots for it. |
| F | Audio beacon toward the locked coin, or a preview of where your aim goes. |
| R | Distance to the locked coin and pocket clearance, or a sonar sweep. |
| Esc | Unlock the target (when one is locked). |
3.5 Keys at any time
| Key | What it does |
|---|---|
| H | Spoken guide to all the match keys. |
| T | Board status: pieces left, the Queen, score, whose turn. |
| U | Player status: score, striker position, aim and power (the opponent's on their turn). |
| Y | Turn timer (online games). |
| P | Pocket scan: nearest pieces to each pocket in turn. |
| Z | Enter or leave Virtual Exploration. |
| M | Mute or unmute sound effects. |
| Esc | Pause (Resume Match, Restart Match, Exit to Menu; online Resume Match, Forfeit & Exit). |
| F11 | Full screen or window. |
Online games add chat and voice keys: see Online keys on Windows.
3.6 Virtual Exploration
Press Z to inspect the board freely; press Z or Esc to go back to your shot.
| Key | What it does |
|---|---|
| I O P / J K L / B N M | The 9 areas of the board: top row, middle row, bottom row (your side). K is the centre. Numpad 7–9, 4–6, 1–3 work the same. |
| Q E A D | Pockets: top-left, top-right, bottom-left, bottom-right. |
| Arrow keys | Slide the probe (1 inch); with Shift 4 inches. Hold to glide. |
| C / S | Probe to the centre / to your striker. |
| R | Sonar sweep of all coins. |
| F | Preview of where your current aim goes. |
| H | Exploration guide. |
Online, the turn timer keeps running while you explore or pause.
3.7 Playing with the mouse
- Click the baseline to move the striker there, or drag the striker sideways.
- Click or drag on the board in front of the striker to aim at that point. The mouse wheel turns the aim.
- Slingshot: drag down from the striker and let go; the longer the drag, the harder the shot.
- Click the power meter to set power, or hold the right button to charge and release to strike. The STRIKE button shoots at the current power.
- Double-click the striker to show or hide the aiming line.
3.8 Settings, Profile, notifications and updates
In Settings, ↑ ↓ choose a row and Enter (or ← →) moves to the next value. Esc goes back.
| Setting | What it does |
|---|---|
| Game Sound Effects | Active or muted. |
| Sound Effects Volume | 20 to 100 percent (default 80). |
| Menu Music Volume | 0 to 100 percent (default 50). |
| Visual Aiming Guide | Whether the aiming line is on at the start of a match. |
| Board Theme | Classic, Modern or Tournament. |
| Screen Reader Announcements | Send menu and game speech to NVDA, or not. |
| High Contrast Board | Stronger colours for low vision. |
| System Notifications | Pop-up news from us. |
| Automatic Update Checks | Check for updates when the game starts. |
| Check for Updates | Check now and install. |
| What's New in SonicCarrom | What changed in this version. |
| User Account | Sign in or sign out. |
Speech speed and voice are set in NVDA, not in the game.
- Profile: online matches, wins, losses, win rate, score, Queens and online rating. Only online games count. Signing out asks you to press again to confirm.
- Notifications: pop-ups appear between matches; Enter or Esc closes one. In the inbox, ↑ ↓ browse, Enter opens a link, R refreshes.
- Updates are for approved testers. They download, are checked, and the game restarts itself.
4. The rules
The same rules apply on Android and Windows, against the AI and online.
Every game type
- Who starts is chosen at random. The player who breaks plays white, the other black.
- One board decides the game.
- Fouls: pocketing the striker ("Striker foul!"), or hitting a piece that touches or is behind your own baseline directly, without the striker bouncing off a cushion first.
- Online, each turn has a timer (30, 45 or 60 seconds). A ticking clock plays in the last 10 seconds. If it runs out, the turn passes.
Classic Carrom
- Pocket your own colour. Pocketing one of yours keeps your turn.
- If only an opponent's piece goes in, it counts for them and your turn ends. A miss also ends your turn.
- The Queen (red): pocket it and you strike again. On that same stroke or your next one you must pocket one of your own pieces to cover it. If you don't, the Queen goes back to the centre and your turn passes. An opponent's piece doesn't cover it.
- Foul penalty: your pieces pocketed on that stroke come back, one of your already-pocketed pieces goes back to the centre (or is owed if you have none yet), an uncovered Queen goes back, and the turn passes.
- You may not pocket your last piece, or your opponent's last piece, while the Queen is still uncovered: that's a foul.
- Winning: pocket all 9 of your pieces once the Queen is covered. You score 1 point for each opponent piece left on the board, plus 3 if you covered the Queen.
Freestyle Carrom (Board Clearance)
- Any piece counts for whoever pockets it: white 20, black 10, Queen 50.
- Pocket anything and you keep your turn.
- The Queen needs a cover here too: pocket any piece on the same stroke or your next one, or the Queen goes back to the centre without its 50 points.
- Foul: minus 10 points (never below 0), pieces from that stroke come back, and the turn passes.
- Winning: when every piece is pocketed, the higher score wins. A tie is possible.
Disc Pool (Clearance Race)
- 9 pucks each, no Queen. Pocket yours to keep your turn; an opponent's puck counts for them and ends your turn.
- Foul: your pucks from that stroke come back, plus one penalty puck, and the turn passes.
- Winning: the first to pocket all 9 of their pucks wins, as long as that stroke wasn't a foul.
5. Sounds and what they mean
- Left and right: sounds are placed in stereo where they are on the board. Use headphones.
- Pitch by piece: white pieces sound high, black pieces lower, and the Queen highest. In exploration, the pitch rises toward the far side of the board.
- Sweet-spot chime: a bright two-note chime when your aim is on the coach's suggested line.
- Beacon: a repeating tone from the direction of your target coin (Android two-finger swipe up, Windows F).
- Sonar sweep: every coin in turn, left to right (Android two-finger swipe down, Windows R).
- Ticking clock: the last 10 seconds of an online turn.
6. Online play, chat and voice
What you need
- A Google sign-in, an internet connection, and Premium. During testing Premium is sometimes free for everyone for a while; the Premium screen tells you. Otherwise subscribe in the Android app (Play with Friend opens the Premium screen). The same Google account then also unlocks online play on Windows; Premium can't be bought on Windows.
- On Windows you also need to be an approved tester. If you see "Testers Only", apply on the join page with the same account.
- Games against the AI never need Premium.
Finding a game
- Android: Play, Play with Friend. Windows: START MATCH, PLAY ONLINE MULTIPLAYER.
- The Online Lobby Area lists open games: who's hosting, the game type, public or private, and the turn timer. Choose Join Match on a public game, or Enter Code 🔒 on a private one and type its 6-character code. Use Refresh Lobbies to update the list; there are 6 games per page.
- Or choose + Create Lobby: pick the Game Type, Lobby Type (public, or private with a code) and Turn Timing (30, 45 or 60 seconds), then Create & Host. A private room's code is copied for you, so you can paste it to a friend.
- Waiting room: the host sees who joined. In a public room the host chooses Select Player on the opponent, then Start Match ⚔️. Copy Lobby Code copies and reads out a private room's code. Leave Lobby leaves (when the host leaves, the room closes).
Chat
- Quick chat sends a ready message: "Good shot!", "Well played!", "Cover the Queen!", "Nice cut shot!", "Rematch after this?", "Take your time!", "Good Game (GG)!", "Thanks!".
- Typed chat: up to 128 characters, one message a second. Abusive words are blocked.
- Incoming messages are spoken with a chat sound. Message history has categories: All, Incoming, Outgoing, Text Messages, Game Announcements.
- Android: ⚡ Quick and 💬 Chat in the top bar, or the quick menu (read last message, message history, mute opponent messages).
Voice chat
- Voice chat is a direct audio link between the two players. Both players must switch it on. You hear "Waiting for opponent to enable voice…" and then "Voice chat connected".
- It's an open microphone (no push-to-talk). Mute and unmute your microphone any time.
- Android: 📞 Voice and 🎙 in the top bar. On Android voice switches off when you leave the app.
Online keys on Windows
| Key | What it does |
|---|---|
| C | Open or close the chat box. Type, Enter sends, Esc closes, Ctrl+V pastes. Letters aren't read back as you type. |
| Alt + 1 to 8 | Send a quick chat message (in the order listed above). |
| K | Read the last message. |
| , / . | Previous / next message in the history (Shift for first / last). |
| [ / ] | Switch history category. |
| Alt+Shift+C | Turn incoming opponent messages off or on. |
| V | Voice chat on or off. |
| B | Mute or unmute your microphone. |
| Y | Seconds left in the turn. |
| F2 | Ping (connection speed). |
Leaving and connection problems
- To leave, pause and choose Forfeit & Exit. Leaving a live game counts as a loss.
- If your opponent loses connection, you hear "If they do not reconnect within 30 seconds, you win." If they come back, the game continues.
- If your own connection to the server drops, the game says so and carries on syncing when it's back.
- Online wins, losses, Queens and rating appear in your Profile.
7. Problems and questions
- Android: my gestures do nothing on the board.
- TalkBack is on. Hold both volume keys for 3 seconds to pause it, play, then resume it the same way. Also check that Settings, Accessibility support is on if you want the game to speak.
- Android: the game doesn't speak on the board.
- Turn on Settings, Accessibility support, and check your phone's media volume and text-to-speech engine.
- Windows: the game is silent.
- Start NVDA, then the game. Check Settings, Screen Reader Announcements is enabled. Other screen readers don't receive game speech.
- I can't find the app on Google Play.
- Join the tester group and tap Become a tester first, with the same Google account as your Play Store. The join page has the links. It can take up to 30 minutes.
- "Online play needs SonicCarrom Premium".
- Subscribe in the Android app, or wait for a free period. Then on Windows choose Re-check Premium.
- Windows says "Testers Only".
- Apply at the join page with the same Google account you signed in with in the game.
- Swipes go off by accident (Android).
- Lower Settings, Swipe sensitivity, and practise in Help, Gesture Practice.
- Where are my games against the AI in my stats?
- Profile and rating count online games only.
- How do I report a bug?
- Email athiban0612@gmail.com, or tell us in the SonicGames Telegram group. Say your device, Android or Windows version, screen reader, and what happened.